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Art Licensing: The Real Money In Cartooning

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There was a time when a cartoonist had to be newspaper syndicated to "be somebody" (with apologies to Steve Martin in "The Jerk"). But even then, as now, the real money was not in newspapers. Besides, the chances of becoming a part of a major newspaper syndication are close to a million to one. One should just buy lottery tickets.

Cartoon money is made with hard goods such as mousepads and coasters and aprson, not newspapers. Sure there are a few bucks in newspapers but not a lot. It is noted that the late great Charles Schulz of Peanuts fame made about 80 million dollars in art licensing to every million he made in newspaper syndication. This is about the average. A lunch box deal is worth a lot more than the L.A. Times in the crazy business of cartooning.

Licensing works like any other business. It is basically a trade for money. The artist approaches a manufacturer with a piece of art that he or she thinks would help enhance a product and the manufacturer and firm makes a decision. If it is positive, a licensing deal is made. Businesses also license to each other. Like a beer company logo to Nascar (or vice versa).

LIMA is the industry association. One does not have to be a member to be in the art licensing game but it doesn't hurt. Such associations are a great way to make contacts.

But what if the artist is not traditional. Maybe he/she is a cartoonist. Sometimes deals are done the opposite way in this situation. A manufacturer of, say collectible clocks or lunch boxes will approach Disney and ask for the exclusive licensing deal on that product for a certain image or series of images.

I started out a very unknown. Even in my own region so trying t conquer the world was out of the question. I decided to contact some regional peroidicals that were in dire need of quality comics with their articles and sold them for what I could. I slowly built a portfolio and finally was able to take it to a manufacturer/drop-shipper who was willing to take a chance and make the products with a royalty split. I did not have a licensing agent so my attorney handled the contract for me. It is always a good idea, if your strength is in art and not numbers to have a professional in another area (like an attorney or agent) do that part of the job.

In time I discovered more manufacturers who made different products than my first ones and was able to make deals with them, using the same contract.

Though my cartoons have now been published numerous times in newspapers and magazines worldwide, I am yet to be syndicated, yet the traditional old way (before the Internet) was to become syndicated first, then manufactured for licensing. The days of old are over.

I highly recommend for any artist, writer or cartoonist to explore the Internet for options beyond newspaper syndication. There are so many opportunties, one can almost pick and choose. Will fortune and fame happen overnight? It could, but I sort of doubt it. In most cases, mine, at least, it took ten years just to really get started.

In 1997, I began my cartoon venture metal warehouse in rural Mississippi. I could not even afford a website and didn't even know how to work the Internet, much less a computer. I bought some of those "For Dummies" books and learned as I worked. Now I have eight domains, seven stores with almost 80,000 products in about 100 different categories , and the most visited offbeat cartoon site on the Internet, Londons Times Cartoons with over 8500 original images and almost 9 million visitors. That's not so bad for ten year's work, at least not for me.

Did I pay a price? Sure. Anyone does who sets his or her goal high. Was it worth it? I wouldn't trade it for the world.

About the Author

Cartoonist Rick London and his illustrative team has created over 8000 original offbeat cartoon, Londons Times Cartoons Cartooning: Where Is The Money?


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